Phoenix ARM Stack Three

In previous challenges, the purpose of overflowing the buffer and changing a variable was to meet a condition which checked that the variable had changed at all. Looking at the source code for stack-three, we can see the variable we are overwriting happens to be a function pointer. Notice there is a function called ‘complete_level’ which will be helpful when we overwrite the function pointer.

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We know we can keep the 64 character buffer to achieve the overflow, but how can we know the address of the ‘complete_level’ function? Running gdb we can see the address of all functions within this binary using the ‘info functions’ command.

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Once we know the address of our target function, we can include this address after our buffer to direct the function pointer to the function.

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We have success.

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